Fact Sheet

Digital Devotion Games

Games meant to be shared

Founding date:
July 1, 2019


Press / Business contact:


Filmbyen 19, 2
8000 Aarhus

+45 25 15 16 29


Digital Devotion Games is a Danish indie game studio, that specializes in multiplayer and socially entertaining games. We strive to create quality games that offer the best possible multiplayer experience by exploring and innovating the possibilities of socially focused multiplayer games. We want to connect people and seek to give diverse groups of friends a place to meet and have fun within games.

Digital Devotion Games is a team of passionate game developers who got together with the purpose of building a great Indie game company. The team loves to play and develop games and raise the bar for developers with a strong drive towards building good quality games. We are dedicated and professional people that take fun seriously.

Currently we are working on a project that has the working title “Project Tumble”. Project tumble is our first project we are working on as a team, although every team member has his own experience with game development from the past.


The company was founded in April 2019 by our Creative Director and CEO Mikkel Søgaard. Having been in the industry for some time he knew he could make it, but not alone. He needed a crew, luckily through the network he had built through the years he knew exactly where to go.

A team was built around the central idea of the company and from there the journey began, the team consisted of 2 graphics artists Emil and Nicolai, 2 Programmers Dennis and Christian, and 1 game designer Sune. The reason these people were chosen were their passion for games and technical T-Shape, which means their broad knowledge of many things with one specialty. The strong knowledge, previous experience and productive team dynamic made this team a perfect match for the company and future plans. From July 2019 these people have been flying under the same banner: Digital Devotion Games.

We started our journey in July 2019 in a temporary office space where we were granted a month to prove ourselves worthy for a spot in the game industry.

We spent four weeks in our new office coming up with a game concept, a prototype, and a visual style for our game and were shortly after granted a permanent spot in the office where we began working on turning that concept into our first game



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